Assigned to the Serial Crimes Unit, Agent Ethan Thomas must answer this question, and bring the worst of society to justice. His solve rate is the best in the bureau…. While investigating the growing list of serial killers, Agent Thomas concludes that something is twisting the bodies and souls of those that society has left behind.
Could there be an unseen connection between the increasing brutality of the latest serial killings and the increasing crime rate? This question is pushed to the forefront after Agent Thomas is framed for the murder of two police officers. Your opponents are no slouches with weapons either; they block, feint and counter, affording at least one surprise per level. This means that just when you thought you had a fight in the bag, you have ten bells of crap beaten out of you by a goddamn hobo.
They also make good use of the creepy surroundings, from hiding behind pillars to ripping makeshift weapons off the wall. Plus, rest assured that if they manage to find a sufoerior weapon before you, they'll be sure to get their grubby little mitts to it. The entire title bristles with atmosphere, from the level design dilapidated buildings to subway stations to the in-game characters, and the overall feeling of unsettling tension is helped along nicely by some of the best use of sound we've heard.
The absence of any real soundtrack in the background amplifies any environmental noises too, so there's no distraction from the muffled sounds of someone coughing round the corner or footsteps on the floor above designed to freak you out. Enemy vocals are also handled superbly, with thugs screaming obscenities and other incomprehensible noises of indignation before they attack. As long as you're not some kind of hippy who abhors violence, besides the slightly repetitive level design, the game is a masterpiece of nerve-jangling tension the first time round.
However, the linear levels, short length ten hours of play , story that's never fully explained and lack of multiplayer don't offer much in the way of replay value. Despite this, if you're after genuine scares and great physical combat, Condemned takes some beating. So get in there with that crowbar and give it hell. I'm Always a bit worried when I boldly proclaim that a game is frightening -I hate trotting out the old 'Play it in the dark!
On your own! A large proportion of gamers seem to whip through games without registering an ounce of emotion simply because they objectively want to moan about how they weren't scared one little bit - and the games journalist usually ends up getting bit in the bum and shown up as a pussy.
Well, guilty as charged obviously. But even the strongest of wills can be broken by Condemned - its entire slow-paced setup emits waves of terror in a far more slow-burn fashion than its development bedfellow REAR.
You may be standing in a deserted Metro station jumping at the sound of a falling tin can clattering onto the floor, or you may be trying to work out exactly where in your environs a chattering madman is hiding - but you'll always be sitting somewhere in the vicinity of the edge of your seat. Don't tell the Daily Mail, but in Condemned beating thugs to death with blunt instruments feels really, really good.
This sudden surge of violence among the down-and-outs and your unfortunate solitude in a series of run-down locations, is all tied to a serial killer called The MatchMaker. You play FBI Agent Ethan Thomas, hot on the trail of the aforementioned mentalist and his bloody modus operandi of setting up murder victims in gruesome tableaux, with shop-floor mannequins and their faces scratched off. Quite why the homeless are going nuts is explained later on, as is the game's , fascination with dead birds, but suffice to say two levels into the game Thomas has been accused of a 'crime that he did not commit M and is very much on his lonesome, bar the help of a mysterious stranger 'who may or may not be what he seems'.
As an FBI agent you also have a few gadgets up your sleeve - not least a handy torch that never runs out of batteries! When you discover crime scenes, meanwhile, you get a cool laser camera, nifty sample taker and a Basic Instinct-type, homicide-spunk-torch although to be honest I haven't come across any of that yet - mainly fingerprints and chemicals.
With these in hand, you can send off evidence at heavily-prompted moments to a friendly scientific lady, who fills you in on what horrors you're witnessing - while REAR. Whether or not the appeal of the fierce hand-to-hand combat lasts the whole game will be discovered come our review next issue - but there's no doubt that the limited availability of bullets and firearms brings a remarkable amount of intensity to the game. Its slow pace too, makes you notice the minutiae of the game far more than you would in pacier games like REAR, or Quake 4.
Even something as simple as seeing three bullet holes in a reinforced window and three corresponding holes in the wall opposite with a splash of blood seems quite special.
If there's one area, however, that Condemned is due to thoroughly excel in, it's the sound effects. They're fundamentally magisterial - from the thumping and bumping of a nutjob racing around on the floor above you, to the staccato chuntering abuse they give you as they try to dash out your brains with a crowbar.
Forget the fear of a botch-job conversion, Monolith really could be onto something special with this. I enjoy being scared. Download torrent. The site administration is not responsible for the content of the materials on the resource. If you are the copyright holder and want to completely or partially remove your material from our site, then write to the administration with links to the relevant documents.
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