Alice widescreen gaming


















With so much of the screen occupying your field of view, you quickly enter the same kind of trance when playing in ultrawide, where the void bleeds into your peripheral vision and all that matters is the glowing beetle in front of you. Everything else becomes irrelevant. You are the beetle now, and the glowing track your bid for freedom.

Sometimes I think it's a shame that some of Thumper's morphing nightmare-scapes don't extend further out into the encroaching darkness, as it can sometimes feel like you're just playing in regular old But then I remember the way its boss beats and their resulting explosions ripple all the way across the screen like an earthquake, and ooff, it's like a blow to my very soul. Speaking of trance-like rhythm games, Rez Infinite is another one that really benefits from having an ultrawide screen at your disposal.

Like Thumper, I've only ever played Rez Infinite in VR, but by golly does playing it in ultrawide come a very close second. This on-rails rhythm game is a feast for the senses at the best of times, but it really comes into its own in ultrawide - especially when the camera pans round and you get those lovely screen-spanning fly-bys. Be still my beating heart! Indeed, Rez Infinite is a game designed to take over your ears and eyes like no other, and as you scan the horizon for incoming projectiles your entire world starts to become a flash of light and colour.

Its dreamy music-scapes envelope your peripheral vision, its music pounding down your lugholes, and when you dive further down into the layers of reality, it's like you've entered the goddamn Matrix.

If you thought Abzu was a marvel in ultrawide, just wait until you dive into the watery depths of Subnautica. If there was ever a game that deserved to be played in ultrawide, this would definitely be one if them.

Instead of peeking through a tiny window into this underwater realm, this is like staring wide-eyed through a giant wall-to-ceiling aquarium window. Yes, the ceiling isn't very high, but still! Just look at those views. If I wasn't so scared of the horrors that lie in wait, I'd just carry on swimming to the bottom of the sea and never come back, it's that good.

Yes, Yakuza 0 can sometimes feel like it's just a bunch of mini-games masquerading as a walking-talking gangster suit, but as anyone who's spent a day in Kiryu Kazuma's shoes will know, it's the bustling city of Kamurocho that really brings this game to life.

So what better way to experience its crowded streets and neon-coloured nightlife than by opening up the edges of your screen and taking in the sights ultrawide-style? Now, I'll be upfront. This is the first game on this list where its 'native' ultrawide support can feel a bit half-hearted at times. It's ultrawide for the most part, but cutscenes and those sweet, sweet finishing moves Kiryu doles out in his many bust-ups all cut back to It's a shame, as I would really like to see Kiryu smash a bicycle over a delinquent's head without the screen suddenly cutting inwards and diminishing the sheer silliness of it all.

In its defence, it's not really all that different to what Rockstar has done with Red Dead Redemption 2's plentiful supply of cutscenes, which also slide back into mode on a regular basis.

Besides, the rest of the game still looks mighty fine regardless - although I'll fully admit that there's some pretty funky depth of field effects going on with stuff in the background in Yakuza 0, which can sometimes make everything look a bit low res.

This is perhaps more pronounced playing in ultrawide, if only because it's blown up so much bigger and spans so much more of your overall vision. Look past that, though, and there are still plenty of details to revel in here. Like the save point phone boxes. Gosh, I love a good phone box shot. It is a truth universally acknowledged that all space games look better in ultrawide, and Warframe is no exception.

Whether you're just chilling out on your ship or dashing across its plentiful hub worlds, the game's sense of scale increases dramatically when you're able to soak in more of the sights. Plus, it's more practical, too, helping you scope out incoming enemies with ease and keeping track of other players on the map. No more getting lost while the rest of your team sprints off in the opposite direction. In ultrawide, no one is able to hide.

Yes, the map gets a bit lost up in the top right corner of the screen, but at least there's not much warping going on at the edges. And hoo boy, if you thought regular Warframe looks pretty good in ultrawide, just imagine what it will look like when its new spaceship combat goes live in its upcoming Empyrean expansion.

When And my word does Total War: Three Kingdoms look mighty fine in ultrawide. For starters, it makes for some truly grand cinematic camera pans,and following them into battle and zooming down into the action is so much more thrilling and exciting to watch.

Just look at those guys go! Another one for fans of infinitely wide horizons, The Long Dark looks absolutely gorgeous on an ultrawide monitor. Its wintry forests and mountains just keep on going on forever and ever in this kind of aspect ratio, and for me it really emphasises the fact that, yes, you really are alone out here and no one is coming to get you.

Still, as lonely and isolating as The Long Dark can become when played in ultrawide, I think it makes it feel more immersive as a result.

After all, that's kinda the whole point, isn't it? You're out here on your own, doing your best to get by, all the while gazing up in wonder at the world around you, hoping that help might be at hand if you just crest that hill or climb that mountain. The Division 2 can also be a great if largely accidental nature-watching sim when you find some rare down time, but really, we're all about the big action sequences here - and using that extra screen space to spot goons trying to flank you from the side is immensely satisfying.

It's not just The Division 2's gunfights that benefit from the extra screen space either. When you're down on the ground and running through the wasted city streets, the size of the city becomes so much more apparent. Streets stretch across your entire field of vision, and the buildings above you feel taller as a result, like you're being hemmed in by the world around you. Still, it makes The Division 2's rare fields and open spaces feel much grander as a result, allowing for some surprisingly lovely bits of detail at the right time of day - like the mist rising off the long grass in the early morning sunshine.

It's times like these that make you feel just a little more hopeful about the state of the world around you. To be completely honest, I think these GIFs speak for themselves. If you weren't already convinced that Sea of Thieves has the best water in all video games, playing it in ultrawide is all the proof you need.

There's simply no beating it, whether you're gazing down at your ship from the top of a nearby island or you've just come ashore and you're taking it all in from the beach. It truly does not get any better than this. I could sit for hours gazing at the way its waves roll lazily across the screen.

It's almost hypnotic. Every ripple, every crest, every rise and fall Or at least it is when you're stationary, because man alive does the sea take on a life of its own once you've left the safety of its many ports and harbours. That GIF above was captured while I was standing right out on the bow of my ship, and cor, did I feel small and humble before those mighty, majestic waves.

Perhaps not one for those with delicate stomachs, all told, but this is by far the best seat in the house for avid wave watchers.

Rime is a gorgeous-looking game no matter what type of screen you play it on, but its lonely, desolate landscapes really come alive when played in ultrawide. There's just so much more to admire and take in here, and when its cell-shaded art looks this lovely, I'll do whatever it takes to get as much of it in front of my eyes as possible.

It also helps to make some of its wider, more open spaces feel much grander as well, emphasising just how small you are by comparison. You feel the boy's age so much more keenly when its huge stone structures stretch up and around you in ultrawide, making the task in front of you feel all the more daunting and impossible. Equally, though, the ultrawide size and scale of the world can also make its quieter moments feel a lot more intimate as a result, like when you first encounter your tiny fox guide, or tease the cute family of wild pigs in one of the early levels with juicy fruit bounties.

And that bit with the robots near the end? That's proper hairs-standing-up-on-the-back-of-your-neck material, lemme tell ya. FAR: Lone Sails was one of my favourite games of , and it is absolutely made to be played on an ultrawide monitor. Menu Store New releases. Sign in Create account Sign in. The search term must be at least 3 characters long. Sgt Phantomizer Sgt Phantomizer Sorry, data for given user is currently unavailable.

Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation You can't chat with this user due to their or your privacy settings. You can't chat with this user because you have blocked him. You can't invite this user because you have blocked him. Posted May 28, Any ideas? There are a couple of ways around it; you could simply turn of UAC, or if you don't want to give up it's debatable additional security, you could run Notepad as admin then open the file for editing right-click notepad.

StingingVelvet StingingVelvet Sorry, data for given user is currently unavailable. Go to properties in the notepad file and make sure all users have all permissions.

I followed the same instructions you did and it simply worked. I am on XP, so that might make the difference. It might help if you gave us some details, like system specs and the settings you are trying to use. Windows would have nothing to do with it.

Like most ini solutions and hacks you are probably just doing something wrong. In fact, unlike last year, the limelight is no more on them. But, on a set of tokens that are still in their nascent stage — gaming tokens. Even their short-term stints have been gawk-worthy. Well, rallies usually do not go on forever.

They are bound to be succeeded by corrections after a point in time. So, the pertinent question here is, after having an impressive last few weeks, will gaming tokens apply brakes anytime soon? As per the state of the metrics, it did not seem that the rallies of the aforementioned coins would stop in the foreseeable future.

Consider the deposit transactions first. This metric basically shows the amount of all incoming and outgoing transactions involving token deposit addresses daily. Upticks on the chart usually imply a hike in the near-term selling pressure and vice versa. Now, the chart attached below clearly highlights the stark change in the state of this indicator when compared to the end of October to early November period.

StingingVelvet StingingVelvet Sorry, data for given user is currently unavailable. Go to properties in the notepad file and make sure all users have all permissions.

I followed the same instructions you did and it simply worked. I am on XP, so that might make the difference.

It might help if you gave us some details, like system specs and the settings you are trying to use. Windows would have nothing to do with it. Like most ini solutions and hacks you are probably just doing something wrong. Start over and carefully go through the WSGF solution step by step again. Paradoks Paradoks Sorry, data for given user is currently unavailable. This is worth a try. You may be simply editing the wrong file.

But you probably tried this method already since it was you who asked the question in that thread. Wishbone Wishbone Sorry, data for given user is currently unavailable. It's not UAC, as far as I know. Switching it off won't make any difference. Vista and 7 just have a really anal thing about editing files in the program files directory. This is why I almost never install anything there. There is, however an easy way to do it. You can't edit the file and save it in there, but you can overwrite the file by copyin over it.



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