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Comic Book. Game Development. Dark Comedy. World War II. Grid-Based Movement. Character Action Game. Twin Stick Shooter. Automobile Sim. Co-op Campaign. Software Training. Grand Strategy. Space Sim. Gun Customization. Battle Royale. Split Screen. Match 3. Open World Survival Craft.

Vehicular Combat. Card Battler. Bullet Time. Photo Editing. Mouse only. Colony Sim. Time Manipulation. Cult Classic. Mystery Dungeon. Time Travel. Dynamic Narration. Quick-Time Events. Farming Sim. Martial Arts. Hero Shooter. Word Game. Spectacle fighter. God Game. Creature Collector. Hex Grid. Combat Racing. Cold War. Asynchronous Multiplayer. Looter Shooter.

Trading Card Game. Real-Time with Pause. Political Sim. Party Game. Auto Battler. Naval Combat. Music-Based Procedural Generation. Action RTS. Time Attack. Villain Protagonist. Games Workshop. World War I. On-Rails Shooter. Silent Protagonist. Traditional Roguelike. Roguelike Deckbuilder. Outbreak Sim. Asymmetric VR. Electronic Music.

Medical Sim. Warhammer 40K. Based On A Novel. Escape Room. Social Deduction. Would users be forced to buy different versions of the same apps to run on both platforms? In some cases, yes, but more often universal apps have allowed users to buy once and use the software in both places. With the advent of Windows 8 and Windows 8 Phone, the universal app question has a new wrinkle — will users be able to pay once to use an app on mobile and on a PC?

Microsoft answered that question earlier this month when they announced universal Windows apps. The next question is how pricing is going to work for universal Windows apps. Microsoft addressed that issue at the end of last week. This article originally appeared on The Aptera Blog and has been republished with permission. Find out how to syndicate your content with B2C.



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