Learn more. Unable to Pack File. How to re-pack it? Ask Question. Asked 4 years, 11 months ago. Active 4 years, 11 months ago. Viewed 4k times. Thanks Edit: I can go to the Material Node for the missing texture, click the folder icon, and re-locate the texture image, and can render the scene properly. Improve this question. Community Bot 1.
If they were on a USB stick you must plug that USB stick before being able to pack, also the drive msut be assigned the same G drive letter before proceeding. Did that, the image rendered ok. Saved the file. Now when I remove the memory stick, it still cannot find those textures. So how to really pack the textures in to the. Show 4 more comments. Active Oldest Votes. Mark all eligible external resource files used by the blend-file as packed.
Actual packing will happen on the next save of the blend-file. When enabled, this option will ensure that all eligible external resource files, existing or added later, are systematically marked as packed. As with Pack Resources , the blend-file must be saved to the drive for this to have an effect.
Looking at the data-blocks, which are there textures with. Is this a clue to the mystery or am I looking in the wrong place? Where does it reference the texture from the new file? Is this standard? First try the path tools for external data. Maybe they can fix it. I only have half that AT MOST, the rest of the textures are duplicates, linked to objects, with a mystery image file path, which does not exist.
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